Profile

Name:

Dr. Georgios Christou

Rank:

Assistant Professor (Computer Science & Engineering)

Department:

Computer Science & Engineering

School:

Sciences

Biography

Dr. Georgios Christou received his BS in Cognitive Science with a double major in Computer Science from Carnegie Mellon University. He received a MS in Computer Science and a Ph.D. in Computer Science, both from Tufts University. He specialized in the evaluation of User Interfaces, creating a framework for the evaluation of Post-WIMP, or next-generation interfaces (such as Virtual Reality, Ubiquitous and Augmented Reality interfaces and Tangible Interfaces), during his Ph.D. studies. He is currently employed as an Assistant Professor of Computer Science at European University Cyprus.

Dr. Christou is the founder and Director of the Center for Game Studies at European University Cyprus that has been established in 2013. The Center was created through funding by the University and by donations from companies such as Microsoft Cyprus. He is also the elected Chair of the Computer Science department for the period of Fall 2014 – Summer 2016.

Dr. Christou’s current research interests lie in the understanding of the player experience that is created by computer games, and its use as a motivation tool for health and well-being. He also studies the ways that sociability manifests in social games, aiming to create game social mechanics that leverage this understanding. Finally, he studies the way that players determine that a game appeals to them, and therefore choose to play it further. He has been the recipient of several national and international grants. He has written and presented in several prestigious conferences and journals, from Computers in Human Behavior to ACM’s CHI conference. He has also been involved in the creation of programs of study at European University Cyprus, with the most recent being a concentration track in Game Development through the B.Sc. in Computer Science offered at European University Cyprus.

Education

2001–2007

 

PhD in Computer Science

Department of Computer Science and Engineering, Tufts University

1999–2001

 

MS in Computer Science

Department of Computer Science and Engineering, Tufts University

1995–1998

 

BSc in Cognitive Science with a double major in Computer Science

Department of Psychology, Carnegie Mellon University

Funded Projects

2010–2013

Member of the FP7 Science in Society program “PERARES - Public Engagement with Research And Research Engagement with Society”. (End date: May 2014) – Total budget 2.1 million euros

2010–2013

 (Principal Investigator) Cyprus Research Promotion Foundation grant for “The supportive role of robotic technology for sustainable agricultural develoment”. Budget ~ 120,000 euros.

2010–2011

 (Principal Investigator) Cyprus Telecommunications Authority Grant for “An explorative study of the factors of User eXperience in Massive Multi-Player Online Games”.

2009–2013

 Member of ESF ICT Action IC0904: Towards the Integration of Transectorial IT Design and Evaluation (End date: November 2013) – Total budget ~ 0.5 million euros

2008–2009

(Principal Investigator) Cyprus Telecommunications Authority Grant for “Modeling the Real in the Virtual: An automated tool for the support of building predictive evaluation models for Reality Based Interaction”

2007–2009

Member of ESF COST action 294: Towards the Maturation of Information Technology Usability Evaluation – Total Budget ~ 0.5 million euros

2006–2009

(co-Principal Investigator) Cyprus Research Promotion Foundation grant for “GEITONIA: e-Government software for Municipalities” – Total Budget ~ 231,500 euros

2006–2007

(Principal Investigator) Cyprus Telecommunications Authority Grant for “A task modelling methodology for the prediction of errors in a user interface”

2005–2006

(Principal Investigator) Cyprus Telecommunications Authority Grant for “A Toolkit for End-User Building of Tangible User Interfaces Using Consumer Grade Hardware and Software”

Publications

Edited Workshop Proceedings

  1. Christou, G., Law, E. L-C., Geerts, D., Nacke, L. and Zaphiris, P. (2013). Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games, Paris, France. ISBN: 978-9963-2904-0-6
  2. Christou, G., Zaphiris, P. & Law, E. L-C. (2011). Proceedings of the 1st European Workshop on Human-Computer Interaction Design and Evaluation, Limassol, Cyprus. ISBN: 978-2-917490-13-6
  3. Christou, G., Law, E. L. C., Green, W. & Hornbæk (2009) Proceedings of the CHI 2009 Workshop on Challenges in Evaluating Usability and User Experience in Reality-Based Interaction. Boston, MA. ISBN: 978-2-917490-09-9
  4. Law, E. L. C., Bevan, N., Christou, G., Springett, M. & Lárusdóttir (Eds.). (2008) Proceedings of the International Workshop on Meaningful Measures: Valid Useful User Experience Measurement (VUUM). Reykjavik, Iceland. ISBN: 978-2-917490-02-0. IRIT: Toulouse, France.

Journal Articles

  1. Christou, G. and Geerts, D. (Submitted). Facilitating sociability in Facebook games – A heuristic approach, Computers in Human Behavior.
  2. Christou, G. (Submitted – 2nd round of review). The interplay between immersion and appeal in video games, Computers in Human Behavior.
  3. Christou, G. (2013). A comparison between experienced and inexperienced video game players’ perceptions, Human-centric Computing and Information Systems, 3:15.
  4. Christou, G., Law, E. L-C., Zaphiris, P. and Ang, C. S. (2013) Challenges of Designing for the User Experience of Sociability in Massively Multi-player Online Role Playing Games. Behaviour & Information Technology, 32(7), pp. 724-734.
  5. Christou, G., Ritter, F. E., Jacob, R. J. K. (2012) CODEIN – A new notation for GOMS to handle evaluations of reality based interaction style interfaces. International Journal of Human Computer Interaction, 28(3), pp. 189-201.

Book Chapters

  1. Χρίστου, Γ. Τεχνοφοβικός τεχνόφιλος: Ο Κύπριος μη-χρήστης του διαδικτύου. Γουλιάμος, Κ. και Βρυωνίδης Μ. (επιμέλεια). Εν Τύποις, Λευκωσία, 2010, σελ. 147 – 169. (Christou, G. Technophobic technofriend: The Cypriot non-user of the Internet, Gouliamos, K. & Vryonides, M. (Eds.), En Typois, Nicosia, 2010, pp 147-169). 
  2. Christou, G. The Use and Evolution of the Concept of Affordance in HCI. In Ghaoui, C. (Ed.), Encyclopedia of Human Computer Interaction. Idea Group Reference, Hershey, PA, 2005.

Editorials

  1. Christou, G., Law, E. L.-C., Green, W., & Hornbæk, K. (2011). Reality-based interaction evaluation methods and challenges. International Journal of Human-Computer Studies, 69(1-2), 1-2.

Edited Journal Special Issues and Sections

  1. Special Issue on Designing and Evaluating Sociability in Online Video Games, Computers In Human Behavior, to be published late 2013.
  2. Special section on Reality-Based Interaction Evaluation Methods and Challenges, International Journal of Human-Computer Studies, 2010, 69 (1-2).

Publications in Refereed Conference and Workshop Proceedings

  1. Christou, G. and Geerts, D. (2013). Towards operationalizing sociability in online games. Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability in Online Video Games. At CHI 2013 Conference on Human Factors in Computing Systems, Paris, France. ISBN: 978-9963-2904-0-6, pp. 12-16.Christou,
  2. G., Law, E. L-C., Geerts, D., Nacke, L. E. and Zaphiris, P. (2013). Designing and evaluating sociability of online video games. Proceedings of the 29th annual conference extended abstracts on Human factors in computing systems (CHI EA '13). Paris, France.
  3. Adamides, G., Christou, G., Xenos, M., Katsanos, C., Katsaros, N. and Hadzilacos, T. (2013). Human-Robot Interaction in Agriculture: Usability Evaluation of three Input Devices for Spraying Grape Clusters. In Proceedings of EFITA-WCCA-CIGR Conference “Sustainable Agriculture through ICT Innovation”, Turin, Italy.
  4. Katzis, K., Christou, G. and Chouchourelou, A. (2013). Promoting interdisciplinarity to engineering students. Proceedings of the International Symposium on Project Approaches in Engineering Education, Eindhoven, Netherlands, pp. ID22.1 – ID22.8.
  5. Christou, G. (2012). Exploring player perceptions that contribute to the appeal of World of Warcraft. Proceedings of Fun and Games 2012, Toulouse, France, ACM Press, pp. 105-108.
  6. Christou, G. (2011). Sanctions, Punishment, and Game design: Designing MMORPGs for fair treatment of players. Proceedings of MESM 2011 – GAMEON-ARABIA, Amman Open University, Amman, Jordan, pp. 144-148.
  7. Christou, G., Zaphiris, P., Ang, C. S., and Law, E. L-C. (2011) Designing for the user experience of sociability in massively multiplayer online games. Proceedings of the 27th annual conference extended abstracts on Human factors in computing systems (CHI EA '11). Vancouver, Canada, pp. 879-882.
  8. Christou, G. (2010). Knowledge-Based Evaluation of Interaction [Abstract]. Proceedings of the Interaction Design and Human Computer Interaction Workshop: Part of the 4th International Conference on Typography and Visual Communication.
  9. Christou, G., Ritter, F. E. & Jacob, R. J. K. (2009). Knowledge-Based Usability Evaluation. Proceedings of the workshop “Challenges in the Evaluation of Usability and User Experience in Reality-Based Interaction”. At CHI 2009 Conference on Human Factors in Computing Systems, Boston, MA. ISBN: 978-2-917490-09-9
  10. Christou, G., Law, E. L-C, Green, W. and Hornbæk, K. (2009) Challenges in evaluating usability and user experience of reality-based interaction. Proceedings of the 25th annual conference extended abstracts on Human factors in computing systems (CHI EA '09). Boston, MA, pp. 4811-4814.
  11. Christou, G., Ritter, F. E. & Jacob, R. J. K. (2008). Modeling prehensile actions for the evaluation of Tangible User Interfaces. Proceedings of ITI 2008 International Conference of Information Technology Interfaces. Cavtat/Dubrovnik, Croatia: IEEE Explore, pp. 415-420.
  12. Christou, G. (2007). Towards a description and evaluation method for reality based interaction. Proceedings of the 23rd annual Conference on Human Factors in Computing Systems, San Jose, CA, pp. 2165-2170.
  13. Christou, G. (2007) Review of CPM-GOMS. In R3UEMs: Review, Report and Refine Usability Evaluation Methods, Proceedings of the 3rd International Workshop of COST294-MAUSE, Athens, Greece.
  14. Christou, G., Jacob, R. J. K. & Cheng, P. L. (2006). Modeling the Task: Leveraging knowledge-in-the-head at design time. In Y. Manolopoulos, J. Filipe, P. Constantopoulos and J. Cordeiro, eds., ICEIS 06 8th International Conference on Enterprise Information Systems, Paphos, Cyprus, pp. 131-134.
  15. Christou, G. & Jacob, R. J. K. (2005). Identifiability: A predictive quantitative measure for the comparison of a task designed in different interaction styles. In Proceedings of HCI International 11th International Conference on Human-Computer Interaction, Lawrence Erlbaum Associates, Las Vegas, NV, CD-ROM.
  16. Christou, G. & Jacob, R.J.K. (2003). Evaluating and Comparing Interaction Styles. In J.A. Jorge, N.J. Nunes, J. F. Cunha (Eds)Interactive Systems. Design, Specification, and Verification: 10th International Workshop, DSV-IS 2003, Lecture Notes in Computer Science 2844, pp. 406-409.
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